Hong Kong

Let's repeat the very interesting evening at Interaction Design (IxD) face-to-face in Hong Kong! Keep an eye on IxD HK website for the coming meetings or sign-in for the mailing list. If you prefer not to be in the HK IxD mailing list, just add your name at the end of this page.

Please, add below the books you'd suggest for our discussion and your name.

Contact: hong-kong (at) ixda DOT org


The UX Book Club adds a needed facet of our face to face meetings. Welcome user experience professionals from information architects and interaction designers to visual designers and usability specialists to augment your understanding for excellence in UX practice, IxD design theory while building a passionate local community.

Subjects of interest to this club span design theory, design research and user experience research practices and processes. The books include the strategy and business of design, UX design theory and history, methodology, usability research, and the ethics of UX professionals, while networking and having some fun.

The Books

Selected books for next meeting

Go ahead, and if you want to lead the discussion, add the book you'd like to discuss and your name.

Alternatively, let's see which book gets more 'readers' and we'll start with that one.

Books to Consider

(book name, author and if you read the entire book, or are planning to add your name)

  1. Sketching User Experiences, Bill Buxton | Adler
  2. Designing for Interaction, by Dan Saffer | Adler
  3. Ambient Findability, by Peter Morville | Adler
  4. Communicating Design, by Dan Brown | Adler
  5. The Design of Future Things: Author of The Design of Everyday Things, by Don Norman | Adler
  6. The Laws of Simplicity (Simplicity: Design, Technology, Business, Life), by John Maeda | Adler
  7. Thinking with Type: A Critical Guide for Designers, Writers, Editors, & Students, by Ellen Lupton
  8. Design Culture: An Anthology of Writing from the AIGA Journal of Graphic Design, by Steven Heller
  9. Designing Interfaces: Patterns for Effective Interaction Design, by Jenifer Tidwell | Adler
  10. Subject To Change: Creating Great Products & Services for an Uncertain World
  11. About Face 3: The Essentials of Interaction Design | Adler
  12. Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences (VOICES)
  13. Made to Stick: Why Some Ideas Survive and Others Die
  14. The Back of the Napkin: Solving Problems and Selling Ideas with Pictures | Adler
  15. Designing and Engineering Time: The psychology of time perception in software by Steven Seow
  16. The Paradox of Choice: Why more is less by Barry Schwartz | Adler
  17. The Elements of User Experience: Jesse James Garrett | Adler
  18. Don't Make Me Think: Steve Krug | Adler


hong_kong.txt · Last modified: 2011/06/03 05:08 by stevebaty
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